If you're trying to run it on what is essentially translating DirectX calls to OpenGL and then passing it off to the GPU it's even slower not including all the efficiencies when it comes to the threading issues that this engine has. The answer the OP question, Guild Wars 2 already is a severely unoptimized game when it comes to FPS on windows platforms. While things like Wine mimic the DirectX API calls to OpenGL on GNU systems, there's no direct OpenGL support from the engine. It has no capability of using OpenGL as well (unlike other games like WoW which can run on either). WoW adopted the Metal framework soon after it released, which is why it runs much better. Since Mac is not super optimized to run OpenGL (I don't know if it ever was optimized), GW2 just needs to adopt the Metal framework for their client. A new smaller framework that is more efficient. GW2 still runs in OpenGL, and Mac has now adopted something called Metal. Said:It is basically due to the engine that the game runs in.
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